Skip to main content

Store

Effects of Framing in Gamification: A Study of Failure (2016)

$67.49

Description

The author shows that – contradicting the findings of Lieberoth (2015) – simply framing an activity as a game does not increase intrinsic motivation of the participants in a difficult puzzle task. Moreover, for participants who failed at the puzzle, it does not make any difference in terms of intrinsic motivation whether it was framed as a task, a meaningful task, a game or a test of cognitive abilities. However, perceived value of the activity and satisfaction of the need for autonomy were identified as significant predictors for completing additional rounds of the task. This lends support for the importance of the voluntariness and meaningfulness of the task to keep people engaged in gamification.

Author: Bruhlmann, Florian

Topic: Psychology
Media: Book
ISBN: 3658169257
Language: English
Pages: 68

Additional information

Weight 0.24 lbs
Dimensions 8.27 × 5.83 × 0.17 in

Reviews

There are no reviews yet.

Be the first to review “Effects of Framing in Gamification: A Study of Failure (2016)”